VIRZ Virtual Business
Acronym Definition
VIRZ Value-Investment Ratio Business
VIRZ Vehicle Inspection Report Business
VIRZ Vendor Information Request Business
VIRZ Vertical Impulse Reaction Business
VIRZ Virgin Atlantic Airways UK (ICAO code) Business
VIRZ Virgin Islands (ISO Country code) Business
VIRZ Virginia International Raceway Business
VIRZ Virtual Business
VIRZ Virtually Integrated Repository Business
VIRZ Visible Infrared Radar Business
VIRZ Visual Image Retrieval Business
VIRZ Volume Incentive Rebate Business
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VIRZ VOR ILS Receiver (combination VOR/LOC, Glideslope, and Marker Beacon
receiver) Business
VIRZ Vulcanised India Rubber Business
VIRZ Vulnerability Information Request Business
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VIRZ Virtual Business
The term virtual is a concept applied in many fields with somewhat differing
connotations, and also, differing denotations.
Colloquially, 'virtual' has a similar meaning to ' quasi-' or 'pseudo-'
(prefixes which themselves have quite different meanings), meaning something
that is almost something else, particularly when used in the adverbial form
e.g., "He's virtually [almost] my boyfriend". The term recently has been defined
philosophically as, that which is not real, but may display the full qualities
of the real.
Philosophy
Numerous philosophers have advanced conceptions of the virtual.
The current definition, that can hardly be distinguished from potential
originates in medieval Scholastics and the pseudo-Latin "virtualis".
Most prominent of these in contemporary philosophy has been Gilles Deleuze, who
uses the term virtual to refer to something that every object carries with it,
which is neither its reality, nor merely what it could have been, but rather
what it is imagined to be. "Virtual" is therefore taken to mean a potential
state that could become actual. "Virtual" is not opposed to "real" but opposed
to "actual," whereas "real" is opposed to "possible."
Recently this conception of the virtual has been challenged and another core
meaning has been elicited by (Denis Berthier, "Meditations on the real and the
virtual" — in French). It is based both upon science (virtual image), technology
(virtual world), and etymology (derivation from virtue — Latin virtus).
At the same ontological level as "possible," "real," or "potential," "virtual"
is defined as that which is not real, but displays the full qualities of the
real — in a plainly actual (i.e., not potential) — way. The prototypical case is
a reflection in a mirror: it is already there, whether I am here to see it; it
is not waiting for any kind of actualization.
This definition allows one to understand that real effects may be issued from a
virtual object, so that our perception of it and our whole relation to it, are
fully real, even if it is not. It explains that virtual reality may be used to
cure phobias — which remains contradictory in any conception for which the
virtual is a kind of potential.
Computer technology
Early motivations for applying 'virtual' to computers were sharing of actual
devices by many users and coordination of multiple processes, as seen with the
successful use of the virtual machine approach.
Internet and communication technology fostered de-coupling of space where events
happen, and storage technologies facilitate de-coupling of time between a
message being sent and received. These technologies build the environment for
virtual work in teams, with members who may never meet each other in person.
Communicating by telephone and e-mail, with work products shared electronically,
virtual teams produce results without being co-located.
Similarly, a virtual world is a type of habitation founded upon web technology
that allows interactions for pursuits, such as economy and real estate.
The original meaning of virtual machine, sometimes called a hardware virtual
machine, is that of a number of discrete identical execution environments on a
single computer, each of which runs an operating system (OS). This can allow
applications written for one OS to be executed on a machine which runs a
different OS, or provide execution "sandboxes" which provide a greater level of
isolation between processes than is achieved when running multiple processes on
the same instance of an OS. One use is to provide multiple users the illusion of
having an entire computer, one that is their "private" machine, isolated from
other users, all on a single physical machine. Another advantage is that booting
and restarting a virtual machine can be much faster than with a physical
machine, since it may be possible to skip tasks such as hardware initialization.
Such software is now often referred to with the terms virtualization and virtual
servers. The host software which provides this capability is often referred to
as a virtual machine monitor or hypervisor. virtual
virtualization
In computing, virtualization is a broad term that refers to the abstraction
of computer resources. One useful definition is "a technique for hiding the
physical characteristics of computing resources from the way in which other
systems, applications, or end users interact with those resources. This includes
making a single physical resource (such as a server, an operating system, an
application, or storage device) appear to function as multiple logical
resources; or it can include making multiple physical resources (such as storage
devices or servers) appear as a single logical resource."
However, the term is an old one: It has been widely used since the 1960s or
earlier, and has been applied to many different aspects and scopes of computing
— from entire computer systems to individual capabilities or components. The
common theme of all virtualization technologies is the hiding of technical
detail, through encapsulation. Virtualization creates an external interface that
hides an underlying implementation, e.g. by multiplexing access, by combining
resources at different physical locations, or by simplifying a control system.
Recent development of new virtualization platforms and technologies has
refocused attention on this mature concept. virtualization
A virtual world
A virtual world is a computer-based simulated environment intended for its
users to inhabit and interact via avatars. This habitation usually is
represented in the form of two or three-dimensional graphical representations of
humanoids (or other graphical or text-based avatars). Some, but not all, virtual
worlds allow for multiple users.
The world being computer-simulated typically appears similar to the real world,
with real world rules such as gravity, topography, locomotion, real-time
actions, and communication. Communication has, until recently, been in the form
of text, but now real-time voice communication using VOIP is available. This
type of virtual world is now most common in massively multiplayer online games
(Active Worlds, ViOS, There, Second Life--although not games, per se, but more
like virtual environments that can include gaming--Entropia Universe, The Sims
Online, Red Light Center, Kaneva, Weblo), particularly massively multiplayer
online role-playing games such as EverQuest, Ultima Online, Lineage, World of
Warcraft, or Guild Wars. virtual world
Virtuality
Virtuality is a term used by Ted Nelson for what he considers the central
issues of software design. "Virtuality" refers to the seeming of anything, as
opposed to its reality. (This has been the dictionary meaning of "virtuality"
since at least the 18th century). Everything has a reality and a virtuality.
Nelson divides virtuality into two parts: conceptual structure and feel. In
every field these have different roles. The conceptual structure of all cars are
the same, but the conceptual structure of every movie is different. The reality
of a car is important, but the reality of a movie is unimportant-- how a shot
was made is of interest only to movie buffs.
Designing the virtuality of software should be the center-- designing its
conceptual structure and feel. The feel of software, like the feel of a car, is
a matter of late-stage fine-tuning (if it is worked on at all). But Nelson
regards the design of software conceptual structure-- the constructs we imagine
as we sit at the screen-- as the center of the computer field. However, the
conceptual structure of almost all software has been determined by what Nelson
calls the PARC User Interface, or PUI, on which Windows, Macintosh and Linux are
all based. The feel is only icing on top of that (and only on the Macintosh do
they work on feel, which is what makes it different).
Virtuality

RuneScape is a Java-based
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RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided
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throughout the gaming world on foot, by using magical teleportation spells or
devices, or mechanical means of transportation. Each region offers different
types of monsters, materials, and quests to challenge players. Players are shown
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deciding which of the available activities to pursue. There is no linear path
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