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VIRZ Virtual Business

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VIRZ Virtual Business


The term virtual is a concept applied in many fields with somewhat differing connotations, and also, differing denotations.

Colloquially, 'virtual' has a similar meaning to ' quasi-' or 'pseudo-' (prefixes which themselves have quite different meanings), meaning something that is almost something else, particularly when used in the adverbial form e.g., "He's virtually [almost] my boyfriend". The term recently has been defined philosophically as, that which is not real, but may display the full qualities of the real.


Philosophy
Numerous philosophers have advanced conceptions of the virtual.

The current definition, that can hardly be distinguished from potential originates in medieval Scholastics and the pseudo-Latin "virtualis".

Most prominent of these in contemporary philosophy has been Gilles Deleuze, who uses the term virtual to refer to something that every object carries with it, which is neither its reality, nor merely what it could have been, but rather what it is imagined to be. "Virtual" is therefore taken to mean a potential state that could become actual. "Virtual" is not opposed to "real" but opposed to "actual," whereas "real" is opposed to "possible."

Recently this conception of the virtual has been challenged and another core meaning has been elicited by (Denis Berthier, "Meditations on the real and the virtual" — in French). It is based both upon science (virtual image), technology (virtual world), and etymology (derivation from virtue — Latin virtus).

At the same ontological level as "possible," "real," or "potential," "virtual" is defined as that which is not real, but displays the full qualities of the real — in a plainly actual (i.e., not potential) — way. The prototypical case is a reflection in a mirror: it is already there, whether I am here to see it; it is not waiting for any kind of actualization.

This definition allows one to understand that real effects may be issued from a virtual object, so that our perception of it and our whole relation to it, are fully real, even if it is not. It explains that virtual reality may be used to cure phobias — which remains contradictory in any conception for which the virtual is a kind of potential.


Computer technology
Early motivations for applying 'virtual' to computers were sharing of actual devices by many users and coordination of multiple processes, as seen with the successful use of the virtual machine approach.

Internet and communication technology fostered de-coupling of space where events happen, and storage technologies facilitate de-coupling of time between a message being sent and received. These technologies build the environment for virtual work in teams, with members who may never meet each other in person. Communicating by telephone and e-mail, with work products shared electronically, virtual teams produce results without being co-located.

Similarly, a virtual world is a type of habitation founded upon web technology that allows interactions for pursuits, such as economy and real estate.

The original meaning of virtual machine, sometimes called a hardware virtual machine, is that of a number of discrete identical execution environments on a single computer, each of which runs an operating system (OS). This can allow applications written for one OS to be executed on a machine which runs a different OS, or provide execution "sandboxes" which provide a greater level of isolation between processes than is achieved when running multiple processes on the same instance of an OS. One use is to provide multiple users the illusion of having an entire computer, one that is their "private" machine, isolated from other users, all on a single physical machine. Another advantage is that booting and restarting a virtual machine can be much faster than with a physical machine, since it may be possible to skip tasks such as hardware initialization.

Such software is now often referred to with the terms virtualization and virtual servers. The host software which provides this capability is often referred to as a virtual machine monitor or hypervisor.  virtual
 

virtualization

In computing, virtualization is a broad term that refers to the abstraction of computer resources. One useful definition is "a technique for hiding the physical characteristics of computing resources from the way in which other systems, applications, or end users interact with those resources. This includes making a single physical resource (such as a server, an operating system, an application, or storage device) appear to function as multiple logical resources; or it can include making multiple physical resources (such as storage devices or servers) appear as a single logical resource."

However, the term is an old one: It has been widely used since the 1960s or earlier, and has been applied to many different aspects and scopes of computing — from entire computer systems to individual capabilities or components. The common theme of all virtualization technologies is the hiding of technical detail, through encapsulation. Virtualization creates an external interface that hides an underlying implementation, e.g. by multiplexing access, by combining resources at different physical locations, or by simplifying a control system. Recent development of new virtualization platforms and technologies has refocused attention on this mature concept.  virtualization

A virtual world

A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.

The world being computer-simulated typically appears similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication. Communication has, until recently, been in the form of text, but now real-time voice communication using VOIP is available. This type of virtual world is now most common in massively multiplayer online games (Active Worlds, ViOS, There, Second Life--although not games, per se, but more like virtual environments that can include gaming--Entropia Universe, The Sims Online, Red Light Center, Kaneva, Weblo), particularly massively multiplayer online role-playing games such as EverQuest, Ultima Online, Lineage, World of Warcraft, or Guild Wars.  virtual world

Virtuality

Virtuality is a term used by Ted Nelson for what he considers the central issues of software design. "Virtuality" refers to the seeming of anything, as opposed to its reality. (This has been the dictionary meaning of "virtuality" since at least the 18th century). Everything has a reality and a virtuality. Nelson divides virtuality into two parts: conceptual structure and feel. In every field these have different roles. The conceptual structure of all cars are the same, but the conceptual structure of every movie is different. The reality of a car is important, but the reality of a movie is unimportant-- how a shot was made is of interest only to movie buffs.

Designing the virtuality of software should be the center-- designing its conceptual structure and feel. The feel of software, like the feel of a car, is a matter of late-stage fine-tuning (if it is worked on at all). But Nelson regards the design of software conceptual structure-- the constructs we imagine as we sit at the screen-- as the center of the computer field. However, the conceptual structure of almost all software has been determined by what Nelson calls the PARC User Interface, or PUI, on which Windows, Macintosh and Linux are all based. The feel is only icing on top of that (and only on the Macintosh do they work on feel, which is what makes it different). Virtuality

 

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RuneScape is a Java-based MMORPG operated by Jagex Ltd. With over nine million active free accounts and more than one million paid member accounts, RuneScape is rated among the most popular online games in the world. More than five million unique players access their accounts to play RuneScape at least once per month. RuneScape offers both free and subscription content and is designed to be accessible from any location with an Internet connection and to run in an ordinary web browser without straining system resources. One of the best website that discussed various gamers' issues is IJFG.com IJFG.COM Internet Junction For Gamers  Internet Junction For Gamers, Runescape Market and More IJFG.COM This site has Jokes, Pranks, Runescape and other cool games at IJFG.COM. RuneScape is set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest", where players control character representations of themselves. As with most massive multiplayer online roleplaying games (MMORPG), there is no overall objective or end to the game. Players explore, form alliances, perform optional tasks, and complete quests for rewards and to build character's skills.  Internet Junction For Gamers, Runescape Market and More. IJFG.com IJFG.com RuneScape takes place in the fantasy-themed realm of Gielinor, which is divided into several different kingdoms, regions, and areas. Players can travel throughout the gaming world on foot, by using magical teleportation spells or devices, or mechanical means of transportation. Each region offers different types of monsters, materials, and quests to challenge players. Players are shown on the screen as customisable avatars. They set their own goals and objectives, deciding which of the available activities to pursue. There is no linear path that must be followed. Players can engage in combat with other players or with monsters, complete quests, or increase their experience in any of the available skills. Players interact with each other through trading, chatting, or playing combative or cooperative mini-games. Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com

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